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Pass On - 2D Platformer

Game Design  |  Level Design

Summary

In this project our goal was to create a tight and speed run friendly 2D Platformer.

 

I worked on the game design and level design and collaborated closely with other disciplines, especially on the gameplay with Axel Melkersson.

Project Breakdown

  • 8 weeks half time

  • Created using Tiled and TGA 2D

  • Responsibilities

    • Game design

    • Level design

    • Set dressing

Programming​

Axel Melkersson

Benediktas Vilkelis

Daniel Jonsson

Denise Bröste

Linnea Almlöf

Theo Björkhem

Level Design​

Alexandra Kervefors

Hannes Gille

Henrik Ek

Graphics​

Deniz Serinkaya

Erik Bautista

John Atterstig

Kei Mak

Reflections

Simplicity and game feel - I was responsible for most of the game design and created a lot of the gameplay in close collaboration with Axel. As we knew that people would not play our game for a very long time, we wanted the movement to be very easy to learn and feel fun right away. We therefore created a very simple movement. The player could walk, jump, and double jump.

 

To add gameplay variety with the simple movement we created a lot of things that the player could interact with in the environment.

For example:

  • Springs that launched the character into the air.

  • Moving platforms that could be stood on or jumped off to gain more velocity.

  • Platforms that disappeared a short time after the player landed on them.

 

We also added some features to improve the game feel.

For example:

  • A ledge grab for when the player just misses a platform.

  • Coyote time for when the player presses the jump button right after they leave a platform.

  • Saving the players jump input if they press it right before they land.

  • A tight jump with relatively high gravity.

  • Fast acceleration and deceleration, and allowing the player to turn instantly.

 

United vision - We had a very clear vision for what we wanted the game to be. This lead to every decision being made serving that common goal and in the end a game that felt very uniform and well rounded.

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